![]() You could also have used the UV Master plug-in to lay out your UVs before exporting your OBJ to Blender. Retopologize in Zbrush in a manner that takes into account animation***Įxport your retopologized model at this point to Blender as an obj file and make UVS…Export again as an obj and reload right over your zbrush retopologized model to bring in the new UVS. Model your base mesh to the point the main landmarks are modeled in. ![]() ![]() If you want to start out in Zbrush…here’s one method: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |